Update

Just like that we’re almost coming up to a year since Let Them Come was released, time flies! I want to cover some of the things I’ve learned from that project soon, but that will be a separate blog post. I’ve been neglecting my personal website despite being very active, I want to change that but it will require a redesign and a bit of a facelift. The site is feeling outdated and slow, I want to streamline it to allow faster updates, archive older stuff and enable cross posting from my Twitter. Speaking of which, I encourage you to follow me if you want to see the latest progress on my new game project (more below) and realtime FX tips and tricks I’ve been posting in gif format, coming up to a 100 of those! I want to catalog them on my website soon so you can see all of them in the same place.

I’m working on a new game! It’s early on, I’m still exploring the overall core gameplay and visual style but I’m very excited. I’m calling it Plastic Sea, a sandbox adventure game about exploring and nurturing an ocean environment. I will have more to say about where I want it to go in terms of gameplay in the future but meanwhile, check out the poster I made and a couple of gameplay gifs below. Oh, you’ll play as a hermit crab!

Under the right circumstance the environment will be able to host a vast array of plants and wildlife, it will be up to you to make sure the conditions are right for life to flourish!


You’ll be able to break down different kinds of waste into a manageable resource:


An example of a special natural event you’ll be able to see, baby turtles charging across the beach from their nest to the ocean:

Tuesday, August 7th, 2018
All material is copyright (c) Klemen Lozar 2009-2015 unless otherwise specified. All rights reserved.
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