Pyro Shader
I’ve been working on a new shader that is really useful for all kinds of fiery effects, best of all it’s pretty cheap in terms of performance. It’s the closest I”ve ever got to making a decent billowing fire type of effect. Above is a little compilation of some of the tests I did while working on this. Map in the background is from Recruits.
Youtube link: Pyro Shader
2 Comments to Pyro Shader
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Very nice! Are you driving the fireball material using a flipbook of pre-rendered fluid simulation? I’d love to know more about your method. Thanks!
Looks very sweet, I also would like to hear the technique behind this, if you don’t mind sharing.
I think explosions are had to do, because a spreadsheet animation needs to be a huge resolution in order to be pretty and I don’t get too great of a movement by just using single textures in a particle system.