How you can reach me

You can send me any comments, ideas or questions you may have about me and my work through this email:

klemen ( at ) klemenlozar ( dot ) com

I will try to answer all of the questions you may have.

You can also post comments to any video in the portfolio and R&D sections and here in the post box if you click the comment icon bellow.

Saturday, March 21st, 2009

6 Comments to How you can reach me

  • Sarah says:

    Hello klemen,

    my name is sarah and iam from the Games Academy School in Berlin, Germany.
    First i want to say that i realy love your FX Stuff, especially your UDK Cascade particles.
    Iam working on a studentproject based on the UDK and i have the task to make explosions and fire.
    I couldn’t help but wonder how u create the “Bouncing Betty” and the “Fire 1” effects. Maybe could you explain me how you created them or sent me a screen from your emitter overview? You would help me a lot!
    If you want, i also have a xing account for connection.
    https://www.xing.com/profile/Sarah_Mai2?sc_o=mxb_p
    Best greetz,
    Sarah

  • Hadi says:

    Hello Mr.klemen
    How are you?
    I have a Question to you and i hope give me a good answer.
    I need a tutorial about creating a realistic fire or explosion that make with FumeFx plugin in 3ds max and creating a flipbook image that used in game engine like UDK or Unity…
    I need to know how make this happen.
    I will happy if you answer me or introduce me a tutorial from the net.
    Tanks to you Mr.klemen.

  • Živjo! Hotu sem samo rečt, da imaš hud skill! 🙂

    LP iz Slovenije

  • Nikolay says:

    Hey,
    superb FBX art!!! 🙂 I wish to start learning to do FBX too (mainly for personal satisfaction …always wanted to do those cool cinematics of games with flashy auras of swords) but somehow I fail to find any advanced tutorials on the topic and have no idea where to start 🙁
    I was hoping you might give me some advises about tool kit and tips.

  • Caleb says:

    Hello,

    Im trying to reproduce your vector frame blending tutorial but im getting very mixed results from the vectors being generated by twixtor. What texture did you use to generate your vectors from? Was it your diffuse map or some other one? I was getting great results around the edges of the twixtor vector when i used my alpha channel, but the middle looked bad. The opposite is true when using the diffuse texture.

    Also, how did you match the settings from your fumefx vector with the twixtor vectors? The max distance in fumefx is in units while twixtor seems to work in pixels instead. Considering you need to distort these in a very precise and accurate way there must a better more scientific method to getting the desired settings than just trial and error. I also tried matching the settings you had in your tutorial picture but the results i got were very different. (super contrasy, lots of clamping) Im assuming the resolution of your frames must be much smaller. Im using 2k frames, what was the res of your frames in AE?

    I was able to get perfect strength settings for the engine from the twixtor vectors by dividing the individual frame resolution with the strength setting i had in twixtor but i dont think the same is true with the fume vectors.

    One last thing. When i import my frames into AE and use twixtor to extend the length within after effects, it looks flawless. (twixtor pro) As soon as i try and generate the vectors with the twixtor vector create and import into engine it looks terrible. Do you have any idea where this discrepancy is coming from and how to remedy it?

    Any help would be greatly appreciated!

    Thanks,
    Caleb

  • Will says:

    You should do another update. Your work is cool. 🙂

  • All material is copyright (c) Klemen Lozar 2009-2015 unless otherwise specified. All rights reserved.
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