Flamethrower

This is a flamethrower effect I am working on. It’s an effect that’s pretty tricky to get to look and feel right but I’m pretty happy with what I came up with so far. It uses procedural materials and no flipbook textures at all which means it’s very efficient and cheap, particle counts are very low too. Made with UDK.

Youtube link: Flamethrower

Monday, June 4th, 2012
All material is copyright (c) Klemen Lozar 2009-2015 unless otherwise specified. All rights reserved.
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