Game VFX
Ghostly
Almost april and still white winter here, not weird at all. Nothing to do but stay in and work on some VFX! 🙂 Wanted to do something more magical as I’ve been doing a lot of explosions and other effects more grounded in reality lately, so here it is!
Youtube link: Ghostly
Large Scale Explosion
Here’s my attempt at a large scale explosion with UDK. The explosion is composed of 3 emitters triggered in matinee, one for the main body in the center and one at each side. I’m also spawning a point light to bring it all more together. It’s pretty heavy in terms of performance but it could easily be a part of a real time cinematic sequence. Turn on your speakers!
Youtube link: Large Scale Explosion
Recruits FX update
Here’s a short compilation of some of the FX work I did for Recruits recently, mainly the flamethrower and helicopter effects. Everything is still a work in progress.
Youtube link: Recruits FX update
Above is a teaser image from a little personal project I’m working on in UDK. It’s almost done, just have to polish it a bit more and bring it all together. Stay tuned!
Check out this new trailer showcasing some more of the new helicopter gameplay from Recruits!
Napalm Run
This is a preview of one of the new effects I made for Recruits, you’ll be able to call in napalm strikes like this on your enemies in the game. Turn up your speakers!
If you want to see Recruits on Steam vote us up on Steam Greenlight!
Youtube link: Napalm Run
Recruits
Edit: Now live on Desura! This is initial alpha release with core gameplay and 3 levels. Get the game here!
This is an alpha teaser trailer for an indie title Recruits which I’m working on.
Here’s a compilation of some of the FX work I did for an Indie title Recruits. I did all the FX including environment FX like falling leaves, rain and rain puddles. This footage is from an earlier alpha build.
Acid Pool
A new effect I made with cascade in UDK. It’s a liquid pool of acid. The shape of the puddles is randomized so it’s easy to achieve different kinds of looks.
Youtube link: Acid Pool
Weapon FX 1
Here’s a full weapon FX I made. It’s composed of a few different effects such as a muzzle flash, shell casings, bullet tracers, smoke trails and bullet impacts. Please note that I didn’t create the gun model.
Youtube link: Weapon FX 1
Flamethrower
This is a flamethrower effect I am working on. It’s an effect that’s pretty tricky to get to look and feel right but I’m pretty happy with what I came up with so far. It uses procedural materials and no flipbook textures at all which means it’s very efficient and cheap, particle counts are very low too. Made with UDK.
Youtube link: Flamethrower
Water Splash
Here’s a new water effect I’m currently experimenting with. It’s very easy to adjust the look whether I want it to look like a mild stream or a bigger almost waterfall type of effect.
Youtube link: Water Splash
Magic Blast
A magical explosion effect I was inspired to make after playing too much Diablo 3.
Youtube link: Magic Blast
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