A lot of new stuff!
This is a logo animation I made for Spiral Game Studios. I used RayFire to fragment the geometry and to animate everything in combination with particle flow. Rendered with Vray and composed with After Effects. Awesome sound design by Curtis Churn from Spiral. The concept of the animation is representing an event similar to big bang, a start of something new and big and it all gravitates and revolves around Spiral.
This is a logo animation I made for Spiral, for our new upcoming game Orion: Dino Beatdown. Everything here was created inside After Effects. Awesome sound design by Curtis Churn from Spiral.
Above are only some of more than 80 unique in-game particle systems I created for Orion: Dino Beatdown so far. This was the first time I had a chance to venture into the world of game VFX and I must say I found the whole process of creation very interesting and fulfilling. With a lot of cinematic VFX experience it was also easy enough to jump on board as the whole process felt very familiar, from texture creation to working with particle systems.
Here’s the announcement trailer of our upcoming game Orion: Dino Beatdown. Check it out!
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Above you can see 2 teaser images from a big personal project I’m currently busy with among other things. Although a lot of work is already completed unfortunately I can’t show more just yet. Click on the pictures above to open a biger version.
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And lastly here is some work I completed a while ago, just haven’t had a chance to show it yet. In this project I was tasked with creation of a character for promotional purposes. I was given concept art and I modeled, textured, rigged and posed this little guy. Some of the poses are a bit weird like that, because later on graphic designers equipped him with various objects for promotion. Click on the picture above to open a biger version.
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- Update August 7, 2018
- Let Them Come Released! October 12, 2017
- Let Them Come – Release Date! September 27, 2017
- Let Them Come, Update October 12, 2016
- Gears Of War 4 is out! October 12, 2016
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